The original basis for VRML was the file format defined by Open Inventor (External), the object-oriented, OpenGL-based (External) 3D toolkit originally from Silicon Graphics (External). As many users know, this is also one of the libraries underpinning IRIS Explorer; in fact, the geometry data type in IRIS Explorer is synonymous with an Open Inventor scene graph. This means that it is particularly easy to convert scenes created in IRIS Explorer into VRML, and so publish them on the Web.
Developers
at NAG are currently working to make this conversion process even more
transparent by modifying the
WriteGeom
module (which currently outputs geometry in either the Inventor
format or the IRIS Explorer shared geometry format which was introduced
at version 3.0) to output scenes in VRML 2.0 format. In addition, a new
module called CombineGeom has been developed to take the
input from several geometry modules on its input port (this is known as
fan-in) and combine them together into a single scene. Using these two
modules, users can save as much of their map's geometry into a VRML 2.0
file as they require.
Keep watching the IRIS Explorer Center's website (External) for details of the release of the new modules on all platforms for which IRIS Explorer 3.5 is available. Finally, those interested in VRML 2.0 may like to read a recent NAG Technical Report: "Rock 'n' Roll: Using VRML 2.0 for Visualisation" (External), which was presented at the 8th Eurographics Workshop on Visualisation in Scientific Computing in April. The paper reviews some of the new features in VRML 2.0, presents examples of visualisations which make use of these enhancements and outlines ways in which the language could be usefully developed in the future. The paper is available as HTML (External) or PostScript (External) from the IRIS Explorer Technical Reports page (External), or can be obtained as hard copy by contacting the IRIS Explorer Center.